![]() Ranged units and artillery units do bonus damage on theirs and light units and heavy units have better defense on theirs.Īttack/Defense: Damage done is not linear. Terrain: All units except fast units have some sort of terrain advantage.If the attacker is a ranged unit it will still state the retaliation damage even if the target is not in melee range. If the minimum damage is more than the total life of the defender it will say "retaliation 0-0 damage" hence it's dead. ![]() When targeting a unit it will show the range of damage that will be done to the defender and how much the defender can do if it qualifies for retaliation. It is important to know what unit goes next as you may be able to kill it before it can move. This order does not change and just cycles every round. Retaliation: If a melee survives an attack it will counter attack the unit next to it.Īt the bottom of the screen, you can see the order the units will act in.Speed: both initiative and movement rate.The map of a combat is based on hexagons and reminiscent of old strategy games. Combat is a large part of this game and has many things to know.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |